Mortdrakon RPG v 1.2.0 Launch




Hello everyone!
This time I come to you again with a major update for Mortdrakon RPG. After playtests, format revisions, and text corrections, we bring you a newer and rebalanced Mortdrakon RPG ruleset.
The newest “Mortdrakon RPG Full SRD v 1.2.0” contains a few rules updates, format fixes, wording fixes, new dungeon generator rules, stronghold and settlements for the players to construct, rules clarifications, and new credits of playtesters.
- No more saving throws for traps, players must avoid them creatively and using their equipment.
- Major text grammar and typo revision.
- Added new editor credit: Wrecks Sterlingo Bryant-Cupé, thank you!
- Dungeon generator revamp, room shapes, flavor, and advice on creating dungeons.
- Added text “Amphkin have no hair”.
- Oil Lantern can only be carried in a backpack, and can break easily.
- Rule clarification, you can move through an ally, not through enemies.
- Checks have been more generalized, you only roll when required by the Master of Lore.
- In the dungeon generator, entering already explored rooms spawn no new monsters and treasure (rule clarification), only after 8 hours have passed.
- Added Giant Toad monster.
- Added languages to each ancestry.
- Weapon Master rule change, re-roll "Choose a specific weapon, for example a longsword; when you roll an attack with that weapon, and you don’t deal at least one point of damage to the target’s HP, re-roll your attack. If your reroll again deals no damage, do not re-roll; instead, deal one point of damage directly to the target’s HP."
- Change impaired and enhanced mechanics. Increase damage dice rank, from 2d4 to 2d6 when enhanced, reduce when impaired 2d8 to 2d6.
- Change instrument damage buff to enhanced.
- Double Strike and Double Spell Might and Resolve requirement of 15, and they drain your Might and Resolve when used.
- Added the light and ranged property to weapons.
- Added the Whip Weapon.
- Dungeoneer increases travel pace inside a Dungeon (rule clarification).
- Darkvision is removed from the game. Light your torches and candles.
- The Master of Lore can decide talents is an optional rule.
Monsters and foes changes:
- Skeleton and Chest AG 10 was 5
- Blue Slime AG 5 was 4
- Cultist AG 14 was 10
- Ogre Defense 5 was 2
- Giant Spider AG 15 was 12
- Gnarled Monster AG 12 was 6
- Ghost AG 11 was 9
- Ogre AG 8 was 6
- Orc AG 10 was 9
- Blue Slime AG 8, was 5
- Dragon breath 30 ft to 60 ft
Whew, that was a lot. We've worked hard to make the game even better and more balanced. Enjoy!
If you have any recommendations or comments regarding this update, let me know with a comment or email me at: andresescritura@gmail.com
Thank you all for your support, and happy gaming!
-Andrés Alexander, founder of Frog Knight Games
Files
Get Mortdrakon RPG: SRD
Mortdrakon RPG: SRD
Rules-lite TTRPG for 2-8 players inspired by Cairn and Basic Fantasy Role-Playing Game.
Status | In development |
Category | Physical game |
Author | Frog Knight Games |
Genre | Adventure, Role Playing |
Tags | cairn, Dungeon Crawler, Fantasy, Indie, Magic, OSR, rules-lite, tabletop-role-playing-game |
More posts
- Mortdrakon RPG v 1.3.0 Launch6 days ago
- Discord Server and Mortdrakon RPG v 1.1.038 days ago
- Slight Rules Update: Defense and Vulnerability and Resistance42 days ago
- Enter: Mortdrakon RPG45 days ago
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